Archive for the ‘Gaming’ Category

Merry Christmas!

December 25, 2006

I got a Wii and a DS Lite for Christmas; I’ll have a more thorough review tomorrow. Merry Christmas everyone!

Well, um, hmm…

December 20, 2006

Not much to say right now.

I just finnished playing Okami.  Great, if a little sparse in terms of story.  Definitely recommended.

Christmas is only five days away.  I’m hoping to get a Wii.

Prolog is quite possibly the coolest language ever.  I won’t go in to why I like it now, since I’ll probably hate it in a week or so.  But if it works out, I’ll share more.

So, you want to make a MMORPG?

December 3, 2006

This post was written in response to the many gazillions of questions along the lines of “how do I make a MMORPG?” that appear on programming forums across the internet every day. Rather than rehashing the same old disscussion, I figured I’d write a catch-all post and just link people to that. Quick summary: if you have no experince, start with smaller games, and work your way up. Making a MMORPG without any prior knowledge is very difficult.

Q: Hi, I’m 13 years old, and I want to make a MMORPG like World of Warcraft.

A: Good for you. So does everyone else in the world.

Q: Can you give me instructions? I don’t have any game development experience.

A: No.

Q: Why not?

A: Someone with no game development experience could never complete a WoW-quality MMORPG. It just can’t be done. Those games are made by huge teams of highly paid artists and programmers who have had years of experience at doing their job. Creating a game, especially a large one, is not as easy as you might think. Sorry, but you’re just out of luck.

Q: But me and my friends have already started! We have a great idea! We even made a design document! There’s no way we can fail!

A: Allow me to reiterate. You need huge teams with years of experience to make a MMORPG. Years. Even if your idea is great, who’s going to implement it?

Q: Won’t I be able to find someone to make it for me?

A: Not without a lot of money you won’t.

Q: I know your type. You’re one of those jerks who is always putting people down, telling them that they can’t follow their dreams. Well, I’ll prove you wrong. I’m going to make a MMORPG anyway!

A: Please do. It will let me know that we have some talented young programmers out there. Let me know when it’s finnished so I can link to it.

Q: Alright, I will! Um… any more pointers?

A: You need to learn how to program. My advice is to start by learning the Python programming language. Study programming for a few years, inside school and outside. Start by learning the very basics; make a text-based game or two. Then make small games like Pong or Tetris. Keep working your way up, and one day you might get the chance to work on a MMORPG.

Q: Someone told me to start proramming by learning C++. Isn’t that what professionals use?

A: In most cases, yes, but that doesn’t mean you should. If you can learn C++, great; if not, start with Python. In order to become a good programmer, you’ll need to learn a wide variety of programming languages, but it’s best to start off with something simple; C++ is the opposite of simple.

Q: Hey, I just made a game of Tic-Tac-Toe! Can I make a MMORPG now?

A: Again: years.

Q: What gives you the authority to write this?

A: I’ve been down the “I will make a 1337 MMO and become rich and prove all these people wrong HAHAHA!” path. It doesn’t work. Start small- very small- and work up. You’ll get there one day.

My Thoughts on the PlayStation 3 Launch

November 19, 2006

I don’t understand how people could wait for weaks to get a game console. Yes, weeks; they’ve been out there since the beginning of November. Don’t get me wrong; I’m a gamer too. I know how exciting a product launch can be, especially when said product is a new console.  But I’d never buy it on launch day.  I’d wait for a month or two, then walk into the store and get it with no hassle, and no risk of getting shot or mauled.

At least there won’t be a line for the Wii.  These people don’t know what they’ll be missing.